Eric Radman : Workstation Notes
Principles for growable tools
There are three critical pieces to building a tool that can grow around its users over time.
There are three critical pieces to building a tool that can grow around its users over time.
- Design around play . Sometimes I call this design around experimentation . Using the tool for day-to-day work should involve playing and experimenting with what’s possible with the tool. Whether that’s writing small programs to
Beyond customization: build tools that grow with us | thesephist.com
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