Emotional Design: Why We Love (or Hate) Everyday Things
Visceral design > Appearance Behavioral design > The pleasure and effectiveness of use Reflective design > Self-image, personal satisfaction, memories
Don Norman • Emotional Design: Why We Love (or Hate) Everyday Things
what matters is the history of interaction, the associations that people have with the objects, and the memories they evoke.
Don Norman • Emotional Design: Why We Love (or Hate) Everyday Things
Enhancements to a product come primarily by watching how people use what exists today, discovering difficulties, and then overcoming them.
Don Norman • Emotional Design: Why We Love (or Hate) Everyday Things
In playing a game, you have to learn an amazing variety of skills and knowledge. You attend deeply and seriously for hours, weeks, even months. You read books and study the game thoroughly, doing active problem solving and working with other people. These are precisely the activities of an effective learner,
Don Norman • Emotional Design: Why We Love (or Hate) Everyday Things
Usability describes the ease with which the user of the product can understand how it works and how to get it to perform.
Don Norman • Emotional Design: Why We Love (or Hate) Everyday Things
usability (or lack thereof), aesthetics, and practicality.
Don Norman • Emotional Design: Why We Love (or Hate) Everyday Things
enhancement and innovation. Enhancement means to take some existing product or service and make it better. Innovation provides a completely new way of doing something, or a completely new thing to do, something that was not possible before.
Don Norman • Emotional Design: Why We Love (or Hate) Everyday Things
Behavioral design has to do with the pleasure and effectiveness of use.
Don Norman • Emotional Design: Why We Love (or Hate) Everyday Things
the “wow” factor.
Don Norman • Emotional Design: Why We Love (or Hate) Everyday Things
Behavioral design is all about use. Appearance doesn’t really matter. Rationale doesn’t matter. Performance does.