Dear Alt-Twitter Designers: It’s about the network!
Few, if any, of this moment’s apparently unstoppable tech platforms will survive for long. The people on them will eventually leave—when they’re forced to do so by the continuous degradation of their experience, or because they’re forced to do so because their governments put the hammer down, as Brazil recently demonstrated—or sometimes when they... See more
Erin Kissane • Against the Dark Forest
The potential to build community-curated knowledge networks remains largely untapped. There are reasons to be optimistic; the economic feasibility of paid communities, a renewed interest in curation, a slow move away from big social, and an improved understanding of platform incentives. All combined, this will lead to communities that are more... See more
Adam Grant • Check Your Pulse #55

In 2010, many thought making something “social” meant adding comments or likes, or if they were building a social graph meant adding a “follow” button. These were just the building blocks of social networks, they were the result – not the cause of what made social networks fun to be on. The reality was that each decision made in designing a social... See more
Matthew Hartman • i++ Issue #4: The next Zapier or IFTTT will use Game Design
The perils of designing for scale
“We are in the midst of a major social transformation — moving many of our day-to-day activities from physical places to information-based places that we experience on our phones and computers. The central question here is: How can we design these information environments so they serve our social needs in the long... See more
“We are in the midst of a major social transformation — moving many of our day-to-day activities from physical places to information-based places that we experience on our phones and computers. The central question here is: How can we design these information environments so they serve our social needs in the long... See more