Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs
Ken Kociendaamazon.com
Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs
I got the idea that the person typing and the autocorrection code didn’t have to see the keyboard the same way.
Technological tragicomedy.
But if you’re expecting to read a handbook about the “Seven Elements That Made Apple Great,” I hope you’ll see that working in the Apple style is not a matter of following a checklist.
This push for simplicity had a purpose. Even though he was a high-tech CEO, Steve could put himself in the shoes of customers, people who cared nothing for the ins and outs of the software industry. He never wanted Apple software to overload people, especially when they might already be stretched by the bustle of their everyday lives.
Bug squashing might help to make a decent product, but it’s not the secret for making a great one.
Steve figured that the best way to answer difficult questions like these was to avoid the need to ask them.
Working at the intersection is not only about honing details so that an individual icon, animation, or sound achieves an aesthetic ideal in isolation. Liberal arts elements and state-of-the-art technology must combine, and the end result can be judged only holistically, by evaluating how the product fits the person.
Without a person at (or near) the helm who thoroughly understands the principles and elements of Design, a company eventually runs out of reasons for design decisions … Without conviction, doubt creeps in. Instincts fail … When a company is filled with engineers, it turns to engineering to solve problems. Reduce each decision to a simple logic prob
... See moreHowever, in the early phase of software development, it’s possible to shake free of these restrictions, especially when teams are small and the hunt for ideas is still on.