Gaming as a business model: includes direct content licenses with game developers, blanket licenses with user-generated content (UGC) platforms, Exclusive partnership deals with UGC platforms, Live, in-game events, In-game digital goods and microtransactions, Performances and syncs at competitive esports events
Cherie Hu • 15 ways to incorporate gaming into your music strategy
2022 Predictions for Casual Mobile Games — Deconstructor of Fun
deconstructoroffun.com
Investors are obviously on the rise in this sector. So are the acquisitions! GAFAM and BATX are extremely active on the following sub-markets: cloud gaming, live streaming, game-editors, 5G for gaming, AI & content generation,...This business diversification is so notable as it is currently helping Tencent resisting to the COVID-19. Wait, really??
Clement Parramon • Finance in the Gaming Industry
Gaming is a large part of culture, specially for the younger demographics. Nadeshot as an example of what it looks like.
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