
Actionable Gamification: Beyond Points, Badges, and Leaderboards

to avoid losing previous work or changing one’s behavior.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
mentorship, social acceptance, social feedback, companionship, and even competition and envy.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Internet, Big Data, pluggable frameworks, and stronger graphics,
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
The key strategy here is that the experience designer should dangle the threat of a large setback (the Ultimate Loss), but should only implement (if at all) small marginal setbacks (the Executable Loss) to emotionally train the user in taking the Ultimate Loss more seriously. The Executable Loss reinforces the avoidance. As a general rule from my o
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Scaffolding (the regular journey of repeated actions towards a goal)
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
gamification notables Gabe Zichermann and Sebastian Deterding
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Internet, Big Data, pluggable frameworks, and stronger graphics,