
Actionable Gamification: Beyond Points, Badges, and Leaderboards

What the Milestone Unlock does is open up an exciting possibility that wasn’t there before that milestone was reached.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Beginner’s Luck (Game Technique #23), where people who are extremely lucky the first time they do something feel that they are somehow destined to do it.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Milestone Unlock (Game Technique #19)
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
This is the power of Ownership & Possession - it not only has the ability to engage, it has the ability to comfort and instill a sense of well-being.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
factor in the different player types. This
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Easter Eggs also create speculation on what caused the trigger in the first place. If the Easter Egg seemed to be random, participants will wonder how they can replicate the experience in order to “game” the system. They will start to develop theories about how they won, and will commit to the assumed Desired Actions over and over again to either
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both the marketer and customer are able to experience fun and feel continuously engaged through a variety of interactions.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
deriving fun and engaging elements found typically in games and thoughtfully applying them to real-world or productive activities.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
design systems focused on motivation.