Actionable Gamification: Beyond Points, Badges, and Leaderboards
clear goals, meaningful quests, and creative feedback systems.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Think Different campaigns, the first rule was that there would be no products in the commercials. This is so counterintuitive, yet so Human-Focused.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Trust and Reputation in Peer-to-Peer Networks by researchers like Yao Wang and Julita Vassileva
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Unpredictability is the Core Drive of constantly being engaged because you don’t know what is going to happen next.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
“Sensation,” which is the physical pleasure one obtains from taking an action.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Epic Meaning & Calling is the Core Drive that is in play when a person believes they are doing something greater than themselves and/or were “chosen” to take that action.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Richard Bartle’s Four Player Types (Achievers, Socializers, Explorers, and Killers)
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
different types of people are motivated at different stages of the experience.