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A Novel Framework for Reputation-Based Systems
Reputation tokens on digital platforms typically serve two purposes:
Andreessen Horowitz (AZ) • A Novel Framework for Reputation-Based Systems
-To identify and reward the users who have contributed value to the platform—a form of signaling, which those users can parlay into public reputation.
Andreessen Horowitz (AZ) • A Novel Framework for Reputation-Based Systems
We propose a two-token reputation system, whereby one token, which we call “points,” serves as a non-transferable reputation signal. A second token, “coin,” is a transferable asset dispensed to holders of points on a regular cycle. Effectively, points spin off dividends in coins that can be used as tradable currency.
Andreessen Horowitz (AZ) • A Novel Framework for Reputation-Based Systems
So what if we instead separate transferability from the token itself? That’s why many games already split scores or points and coins or currency; it’s easy to imagine how spending your “score” could really backfire.
Andreessen Horowitz (AZ) • A Novel Framework for Reputation-Based Systems
Drawing on our knowledge of economic theory and game design, we argue for a reputation system design based on a pair of tokens—one for signaling reputation and the other for offering liquidity—which could serve as tangible representations of meaningful contributions.
Andreessen Horowitz (AZ) • A Novel Framework for Reputation-Based Systems
To identify and reward the users who have contributed value to the platform—a form of signaling, which those users can parlay into public reputation.
Andreessen Horowitz (AZ) • A Novel Framework for Reputation-Based Systems
Reputation tokens on digital platforms typically serve two purposes:
Andreessen Horowitz (AZ) • A Novel Framework for Reputation-Based Systems
Social capital shouldn’t be bought—but that doesn’t mean it can’t generate liquidity
Andreessen Horowitz (AZ) • A Novel Framework for Reputation-Based Systems
We’ve outlined some core principles of social token design, but it’s equally important to complement such designs with product-market fit that intrinsically motivates users. For example, a play-to-earn game that focuses its efforts on enabling users to profit but that doesn’t get the “play” element right misses the point: that games are, first and ... See more
Andreessen Horowitz (AZ) • A Novel Framework for Reputation-Based Systems
In many crypto projects, the largest holders end up being just the people who were aware of the project earliest. But those early adopters are not necessarily the most valuable to the future of the ecosystem. So it is essential to maintain incentives for ongoing contributions and engagement. One natural way to achieve this in a two-token framework ... See more