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A Framework for the Metaverse — MatthewBall.vc
8) User Behaviors: Observable changes in consumers and businesses behaviors (including spend and investment, time and attention, decision-making and capability) which are either directly associated with the Metaverse, or otherwise enable it or reflect its principles and philosophy.
Matthew Ball • A Framework for the Metaverse — MatthewBall.vc
We need to think of the Metaverse as a sort of successor state to the mobile internet.
Matthew Ball • A Framework for the Metaverse — MatthewBall.vc
1) Hardware: The sale and support of physical technologies and devices used to access, interact with, or develop the Metaverse.
Matthew Ball • A Framework for the Metaverse — MatthewBall.vc
5) Interchange Tools and Standards: The tools, protocols, formats, services, and engines which serve as actual or de facto standards for interoperability, and enable the creation, operation and ongoing improvements to the Metaverse.
Matthew Ball • A Framework for the Metaverse — MatthewBall.vc
3) Compute: The enablement and supply of computing power to support the Metaverse
Matthew Ball • A Framework for the Metaverse — MatthewBall.vc
The iPhone feels like the start of the mobile internet because it united and/or distilled all of the things we now think of as ‘the mobile internet’ into a single minimum viable product that we could touch and hold and love. But the mobile internet was created — and driven — by so much more.
Matthew Ball • A Framework for the Metaverse — MatthewBall.vc
And just as consumers shift to new mindsets, so too does industry. Over the past 20 years, nearly every industry has hired, restructured, and re-oriented itself around mobile workflows, products, or business lines. This transformation is as significant as any hardware or software innovation — and, in turn, creates the business case for subsequent i... See more
Matthew Ball • A Framework for the Metaverse — MatthewBall.vc
4) Virtual Platforms: The development and operation of immersive digital and often three-dimensional simulations, environments, and worlds wherein users and businesses can explore, create, socialize, and participate in a wide variety of experiences
Matthew Ball • A Framework for the Metaverse — MatthewBall.vc
6) Payments: The support of digital payment processes, platforms, and operations, which includes fiat on-ramps
Matthew Ball • A Framework for the Metaverse — MatthewBall.vc
7) Metaverse Content, Services, and Assets: The design/creation, sale, re-sale, storage, secure protection and financial management of digital assets, such as virtual goods and currencies, as connected to user data and identity.