Software, as a result, reflects nothing so much as people: their histories and dreams, intentions and fears, worldviews and milieus.
Chaim Gingold • Building SimCity: How to Put the World in a Machine (Game Histories)
“Make System, Use System” Is a Fantasy Getting Design System Buy-in Is Often Pitching Vaporware Abstract Design Systems Are Difficult to Make Good Luck Convincing Someone to Adopt a New Tool Product Teams Don’t Contribute to Design Systems Questions for Reflection