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101 Design Rules
Put this over your desk: “You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.” Buckminster Fuller knew stuff.
Brian Collins • 101 Design Rules
You can live your life as the result of history and what came before, or you can live your life as the cause of what’s to come. You choose.
Brian Collins • 101 Design Rules
You can live your life as the result of history and what came before, or you can live your life as the cause of what’s to come. You choose.
wearecollins.com • 101 Design Rules
Some note goes here.
Design is not what we make. Design is what we make possible.
wearecollins.com • 101 Design Rules
Principles that shape design
Experience. Don’t observe.
Inhale. Don’t read.
Transfigure. Don’t shift.
Advocate. Don’t ponder.
Prove. Don’t promise.
Encourage. Don’t cut.
Imagine. Don’t worry.
Do. Don’t analyze.
Hear. Don’t listen.
Show. Don’t tell.
Give. Don’t take.
Inhale. Don’t read.
Transfigure. Don’t shift.
Advocate. Don’t ponder.
Prove. Don’t promise.
Encourage. Don’t cut.
Imagine. Don’t worry.
Do. Don’t analyze.
Hear. Don’t listen.
Show. Don’t tell.
Give. Don’t take.
wearecollins.com • 101 Design Rules
The era of problem-solving is gone. It’s too reactive in a world where the future arrives too fast. Designers must now be problem seekers, finding and anticipating problems before they arrive on our desks, because at that point, it’s already too late.
wearecollins.com • 101 Design Rules
Design is the bridge that gets us from where we are to where we should be. It is future-making.
wearecollins.com • 101 Design Rules
When you submit a fee for your work, someone will always ask, “Is this negotiable?” Answer with this: “Yes. Up.”
wearecollins.com • 101 Design Rules
Perhaps. Maybe. Possibly. Someday. These are among the most damaging words a creative person can use. Lose them.