Ben Rochford
@benrochford
Ben Rochford
@benrochford
What these results tell us is that, even when we play games in a virtual environment with complete strangers who could be anywhere in the world, we impose a set of natural patterns on our interactions that reflect the kinds of social structures we use to manage our real-world face-to-face interactions.
does our online social world actually look anything like our offline, face-to-face world?
Prasad: "with the best of intentions, making a living off of the existence of the problem"
But the people we interact with on Twitter are likely to be strangers – yet the patterns we found in Twitter networks were indistinguishable from those of real-world face-toface networks, except that they only had the first three layers
Are "consensus building" or "middle ground finding" systems harmful to marginalized groups?