Dope Wars, Briq, Loots, The Realms, The Ninth, and Influence, to name a few, belong to this category.In this article, we would like to explore the strengths and weaknesses of each macro-category.
Through off-chain scaling, users will have access to unlimited computation at a cheap cost. Thus, games' logic could be finally deployed on-chain as smart contracts. We will refer to this family of games as strongly on-chain games.
0/ Token incentives are a popular way to distribute ownership to people that provide a useful service
But as we've seen, some of these distributions are easy to game and are less effective in hitting their key objectives
Here's my framework for thinking about this 👇
Game's sources and sinks are CRITICAL to develop a healthy economy of a game, both web2 and web3.It helps to shape a sticky user's behavior, and, of course, affects user attraction and retention.
Blockchains charge a monetary fee to the users proportional to the computational burden the nodes must verify. Thus, on this monolithic stack, the computation cost is quite high. Developers have been forced to write their code around such constraints, not being able to express the true potential of on-chain applications.
If more money is being extracted than what is being put in, then naturally the economy will eventually fall apart. Money doesn’t grow on trees after all, not even digital ones.
1) Reputation / professional networkingBy being in the flow of peer-acknowledged performance & compensation information, Coordinape gets closer to the ground truth on people’s actual skills, contributions, and expertise.