As players earn and extract money out of the gaming economy it puts significant downward pressure on prices, as most people are just cashing out their winnings and not reinvesting back into the game.
- compensation is about incentivizing people and what we want the DAO to actually accomplish and then find the straightest line between the money and the motivation.
-According to Spencer defining a DAO should be from the bottom and looking at the DAOs actions. A DAO is an organization where the decisions occur in a decentralized manner by many people in a collective.