To some extent, we understand what led HashiCorp in this direction. They are trying to maintain a delicate balance: on the one hand, they are creating amazing value by providing high quality, free, open source software to a community of thousands of developers; on the other hand, they are trying to run a sustainable business, so they need to... See more
MDA: A Formal Approach to Game Design and Game Research
An examination of the MDA framework for game design, which focuses on mechanics, dynamics, and aesthetics to understand and improve gameplay experiences.
Skills lock-in : As your developers are becoming familiar with a certain type of product or architecture, you'll have skills lock-in: it'll take you time to re-train (or hire) developers for a different product or technology. As skills availability is one of the major constraints in today's IT shops, this type of lock-in is very real. Some niche
ZEBRAs think they know it all but rely on their opinion rather than any actual evidence. To stave off the ZEBRAs in your midst, make sure that you’ve got data to back up your decisions. Come up with quick experiments you can run to test ideas and gather evidence.