Designers often debate what is "good" in the absolute. As a result, fashion and personal preferences influence the solution more than casuality and context. Finding empirical values for x and y enables you to consider what needs to happen step by step to produce the right specific outcome, thus guiding you to a unique solution tailored to the... See more
Consequently, in its idealized form the scientific method limits freedom of the will, while technology amplifies freedom of the will. Technology is by no means derived with certainty. It is the extremely particular result of someone’s will, based on rationalizing through the concrete and contingent circumstances of the world.
In Design, we often strive for minimalism—using as little as needed to get a job done or a message across. A key tactic in that aim is to avoid redundancy. [...] But adding game feel requires just the opposite. Our digital products are trapped behind a hard pane of glass. We use the term “touch”, but we never really touch them. To truly Feel a... See more
I’m not talking about being afraid of space. That is a completely different thing. That's called astrophobia. Cosmic vertigo isn’t about fear of planets, aliens, darkness, or empty expanses. In fact, it’s not about fear at all. It is about awe.
The biggest obstacle to adoption of our product is that people think it will suck. That, fact, was the big reason why we strategically launched, specifically with some of the most globally recognized hard core meat chefs in the world — because the first thing that we needed to do with a sale of our product was to send a signal to the world that a... See more
[Clueyness] is feeling incredibly bad for certain people in certain situations—situations in which the person I feel bad for was probably barely affected by what happened. It’s an odd feeling of intense heartbreaking compassion for people who didn’t actually go through anything especially bad.
With this experiment, we wanted to explore the uniquely dynamic capability of software, which are hard to replicate in a printed, linear medium, for writing.
All that to say, a lot has changed in the technology world in the past six to twelve years. One only needs to look at Moore’s law to see how this is pretty much built in to the technology world, as once-impossible ideas are rapidly made possible by exponentially more processing power. And yet, we are to believe that as technology soared forward... See more