“You are the main character—the protagonist—the star at the center of your own unfolding story. You’re surrounded by your supporting cast: friends and family hanging in your immediate orbit. Scattered a little further out, a network of acquaintances who drift in and out of contact over the years.But there in the background, faint and out of focus,... See more
This screen-centric visual experience has a lot going on: photographs and videos and vector graphics and overlapping chat windows pressed up together with spreadsheets and reminders that updates are ready to install if only I’d let them. It’s the everything-screen! And so I feel called to frame and claim and digest it all. I have limited control... See more
Everybody I know who does interesting, creative work they went through years where they had really good taste and they could tell that what they were making wasn't as good as they wanted it to be. They knew it fell short. Everybody goes through that.
Unsurprisingly, this is a solved problem in a field we Product Designers often ignore—video games—where “feel” is often addressed with a little industry secret called “game feel.” [...] In video games, the button you press to make a character jump is often a simple binary input (pressed or not), and yet the output combines a very finely-tuned... See more