But contemporary technologists cannot rely only on definitions made by those who are not engaged in the practice of technological creation. Instead, we must define technology for ourselves.
Outsiders manipulate us using stories, and we all like to think advertising only works on the other guy, but that's not how it is. Advertising works on all of us, so if you're too attached to stories, what will happen is people selling products come along, and they will bundle their product with a story. You're like, "Hey, a free story," and you... See more
My first recommendation would be fiction. Reading fiction is important to understand the cross-sectional variation in humanity, to understand how difficult generalizations can be, to just get a sense of how different social pieces fit together, and to get a sense of different historical eras – and plus, reading fiction is often just plain flat-out... See more
I feel like for these complex problems, it's basically impossible to design a framework de novo. And people try this all the time, but it very rarely works. Instead, what happens is you have an application that works well, and then basically you copy and paste that two or three times, and then you look at the diffs, and the things that aren't the... See more
The book is not designed for reading at a single sitting, but for several days or weeks. Therefore, the book should have a structure, reference tools and some mechanisms for gradual assimilation and learning.
In the early days of The Creative Independent, we sometimes thought of TCI’s website like a house next to a river. We considered the interviews the flowing water, as they were our house’s nutrients and source of life. We would collect and drink from the water every day. But sometimes, depending on its nutrient makeup, the water would change our... See more
The most overlooked sensation in product design may be haptics—the physical vibrations you feel. While sounds are easily thwarted by the mute switch, haptics can play in any environment. It’s like sound for touch. And just like sound, haptics can be designed.