The most overlooked sensation in product design may be haptics—the physical vibrations you feel. While sounds are easily thwarted by the mute switch, haptics can play in any environment. It’s like sound for touch. And just like sound, haptics can be designed.
You know that feeling when someone is staring at you for a really long time? It’s super uncomfortable right? Especially if this gaze is unreciprocated. Glance Back grew out of a desire to recognize that this phenomenon occurs between ourselves and our machines when we spend so much time looking at our screen.
The best stories are often the trickiest ones. The good and bad things about stories is they're a kind of filter. They take a lot of information, and they leave some of it out, and they keep some of it in. But the thing about this filter, it always leaves the same things in. You're always left with the same few simple stories.
Can we tie together a web of these communal spaces to mimic exploring a city, where engaging feels like an everyday experience rather than a special isolated surprise?