Unsurprisingly, this is a solved problem in a field we Product Designers often ignore—video games—where “feel” is often addressed with a little industry secret called “game feel.” [...] In video games, the button you press to make a character jump is often a simple binary input (pressed or not), and yet the output combines a very finely-tuned... See more
To avoid accidental presses and to make the moment more deliberate and meaningful, we went with a long press. The challenge with a long press is always discoverability—How does one know they’re supposed to hold? The answer is to provide instant feedback with an animation that builds anticipation. [...] Another choice we make to improve... See more
Being a woman in a male-dominated industry has made me very aware that this culture is sorely lacking something I am naturally able to provide in spades. Not in a way that saps me of energy or makes me feel like a martyr, but in a way that feels fulfilling and grounding in my sense of self.
If there’s one thing I’ve learned from all this building, it’s that reality has a surprising amount of detail. This turns out to explain why it's so easy for people to end up intellectually stuck. Even when they’re literally the best in the world in their field.
To the extent that the web has been difficult to kill, it is because it is evolvable. The web started as a way for scientists to share papers, and then evolved into new niches, including e-commerce, wikis, flash games, blogs, web apps, streaming video, social media, office suites, chat apps, design tools... It keeps finding new fits, and changing... See more
Did the way the text was presented allow you to notice or think about the actual information captured in the text as you would like?
Reading is an active effort.There is a lot of thinking going on in our heads when we read a text, but we don't get a chance to mirror - and build on top of - basically any of it while we read. We have to hold it all in... See more