I often use the analogy of “AI for social good” being like creating a tank first and THEN being like oh let’s see how we can use this tank for “social good.”
Then why not create something other than a tank in the first place?
Scientists follow the state’s endless in warfare.
This is because the Desktop was originally designed in 1973 to suit a very different need in computation—the need to mirror digital content with its physical equivalent (WYSIWYG, anyone?). But in a post-Internet world (at the cusp of 5G and the AI singularity, I might add), the way we consume and produce content has largely moved away from the... See more
My first recommendation would be fiction. Reading fiction is important to understand the cross-sectional variation in humanity, to understand how difficult generalizations can be, to just get a sense of how different social pieces fit together, and to get a sense of different historical eras – and plus, reading fiction is often just plain flat-out... See more
Daily life becomes photographable, and photography becomes a practice of everyday life: a moment, a breath, a social event, a marking of time. To photograph is to digest the world.
The issue there is that all these tools pretty much anything that wants to use that kind of canvas UI. It's a tough engineering problem. And there's like a ton of the functionality of like a canvas like that that is — it's almost like a text editor that it just has to be there in order for it to feel complete. And if it's not complete, it'll feel... See more
Disruptive innovations have weird metabolisms. They have a cost structure and product-market fit that are alien—even toxic—to incumbents, like blue-green algae eating sunlight and generating oxygen. Incumbent companies can’t adapt to it. It’s not in their DNA.
Designing for Feel: Feel is not something we talk much about as digital product designers. It’s difficult to quantify in metrics or even describe in words, so it tends to fall to the bottom of a priority list. But we know it’s important. [...] The industrial designers talked about contours that felt gratifying in the hand and actions that provided... See more
The book is a single object—in a single window: t he reader should continuously and freely move back and forth through the text. Chapters should not be separated from each other by hyperlinks or other artificial barriers.