Chatting with @camwiese today about his New World's Fair (which hopes to paint an optimistic, definite vision of the future), I noticed how these projects so often turn to *retro*futurism in art direction. What would a now-rooted, forward-facing hopepunk aesthetic look like?
I work with people who have limited emotional vocabulary and as a result the intensity of their negative emotions and experiences is heightened because they can't describe their feelings (especially their negative feelings). That's why this list is heavily focused on negative emotions/ experiences. Being able to clearly identify how we are feeling... See more
Unsurprisingly, this is a solved problem in a field we Product Designers often ignore—video games—where “feel” is often addressed with a little industry secret called “game feel.” [...] In video games, the button you press to make a character jump is often a simple binary input (pressed or not), and yet the output combines a very finely-tuned... See more
Mastering these categories and where they apply will take time and experience. However, knowing the contradictions in each category helps master the category better. We’re using inversion to define the limits of the category.
You can see this everywhere if you look. For example, you’ve probably had the experience of doing something for the first time, maybe growing vegetables or using a Haskell package for the first time, and being frustrated by how many annoying snags there were. Then you got more practice and then you told yourself ‘man, it was so simple all along, I... See more