In Design, we often strive for minimalism—using as little as needed to get a job done or a message across. A key tactic in that aim is to avoid redundancy. [...] But adding game feel requires just the opposite. Our digital products are trapped behind a hard pane of glass. We use the term “touch”, but we never really touch them. To truly Feel a... See more
We learned that we're made of many little dead things, which make up bigger things that are not dead, for some reason, and that we're just another temporary stage in a history going back over a billion years.
Unlike the main public internet, which runs on the (human) protocol of “users” clicking on links on public pages/apps maintained by “publishers”, the cozyweb works on the (human) protocol of everybody cutting-and-pasting bits of text, images, URLs, and screenshots across live streams. Much of this content is poorly addressable, poorly searchable,... See more
Tell me how I’m supposed to handle this fucking story, where the grandfather made 12 burgers for six grandkids and only one showed up. Full Clue situation.
You can't make a movie and say, "It was all a big accident." No, it has to be a conspiracy, people plotting together, because a story is about intention. A story is not about spontaneous order or complex human institutions which are the product of human action but not of human design. No, a story is about evil people plotting together. So you hear... See more
In this age of digital cacophony dominated by these platforms, no one is looking out for you… but you. It makes perfect sense, then, when individuals tell me they want their website to do the job of “setting the record straight” on who they are and what they do.
ITEs are probably a subset of notes apps, just like IDEs are a subset of text editors. Every IDE is fundamentally a text editor. Every ITE is fundamentally a notes app. That’s because—at least for now—the best way we have of working with our thoughts is to instantiate them as notes.