Unsurprisingly, this is a solved problem in a field we Product Designers often ignore—video games—where “feel” is often addressed with a little industry secret called “game feel.” [...] In video games, the button you press to make a character jump is often a simple binary input (pressed or not), and yet the output combines a very finely-tuned... See more
The user starts in some circumstance x. Whatever product or solution they apply is a function f(). Applying the product to that circumstance f(x) produces a result: y.
The immutability of this new world means that if you send someone your tokens, no centralized authority can come in and decide the transaction was invalid and wipe it from the ledger (unless, of course, there is a hard fork). But it also means that there’s no way to undo fraudulent transactions and return funds to their rightful owners. It means... See more
“You are the main character—the protagonist—the star at the center of your own unfolding story. You’re surrounded by your supporting cast: friends and family hanging in your immediate orbit. Scattered a little further out, a network of acquaintances who drift in and out of contact over the years.But there in the background, faint and out of focus,... See more
There is also no state of “completeness” to a website, like a puddle, since they’re ephemeral by nature. Sometimes they can be very big and reflective. Despite their temporal nature, I’ve even seen some creatures thrive in puddles. Meanwhile, some smaller puddles may only last a day.
Precisely because a technology is a reusable, low-resistance path, when a piece of technology catches on widely, it tends to exponentially scale the type of behavior that it makes easier. When TVs exploded in popularity in America, it exponentially scaled the behavior of zoning out in front of a screen, hypnotized by constant visual stimulation.... See more