We can throw words around like two hundred million galaxies or trillions of stars or bazillions of planets, but all of these numbers mean nothing. Our brains can't comprehend these concepts. The universe is too big. There is too much of it.
Cosmic vertigo is how it feels to be overcome by all that is beyond the earth. But we forget about all that it means so quickly. We are stardust and the cosmos is our mother.
I wanted the experience of computation to feel. I wanted the experience to feel fluid. I wanted to create something that users could move through without friction or boundaries.
To the extent that the web has been difficult to kill, it is because it is evolvable. The web started as a way for scientists to share papers, and then evolved into new niches, including e-commerce, wikis, flash games, blogs, web apps, streaming video, social media, office suites, chat apps, design tools... It keeps finding new fits, and changing... See more
Unsurprisingly, this is a solved problem in a field we Product Designers often ignore—video games—where “feel” is often addressed with a little industry secret called “game feel.” [...] In video games, the button you press to make a character jump is often a simple binary input (pressed or not), and yet the output combines a very finely-tuned... See more