I wanted the experience of computation to feel. I wanted the experience to feel fluid. I wanted to create something that users could move through without friction or boundaries.
Unsurprisingly, this is a solved problem in a field we Product Designers often ignore—video games—where “feel” is often addressed with a little industry secret called “game feel.” [...] In video games, the button you press to make a character jump is often a simple binary input (pressed or not), and yet the output combines a very finely-tuned... See more
The darkness is the natural dual of the adtech web, the zone of extreme overactivity above the surface of the cozyweb, with businesses trying desperately to penetrate into private spaces past the open-to-private boundary marked by email.This makes poetic sense. The adtech world is neither utopian nor dystopian. It is pragmatically mehtopian. It’s... See more
Again, we're imposing order on the mess we observe, and it's taking the same patterns, and when something is in the form of a story, often we remember it when we shouldn't.