All of us who do creative work, we get into it because we have good taste. But it's like there is this gap. For the first couple years that you're making stuff, what you're making isn't so good. It’s not that great. It’s trying to be good, it has ambition to be good, but it’s not that good.
SpaceTop is a design and technology solution to fuse 2D and direct 3D interactions in a single desktop workspace. Users can reach inside the screen, and type, click, draw in 2D, and directly manipulate interfaces that float in the 3D space above the keyboard. With SpaceTop’s unique interaction visualization techniques, users can transition between... See more
But contemporary technologists cannot rely only on definitions made by those who are not engaged in the practice of technological creation. Instead, we must define technology for ourselves.
I think related to this idea of constrictive mediatypes and layouts is the notion of premeditated workflows verses totally in the control of the user workflows. So typically with software, you have workflows that are designed by a product manager, and they write that into the software, and that's that. So you can imagine, for world building, you... See more
Someday there's going to be a product, or two products, that are competing with each other, with similar features, and the thing that they're not going to be competing over is like how well the eraser works or how well the select tool works. They are going to be competing at that higher level — of the features that they built that are unique to... See more
There is also no state of “completeness” to a website, like a puddle, since they’re ephemeral by nature. Sometimes they can be very big and reflective. Despite their temporal nature, I’ve even seen some creatures thrive in puddles. Meanwhile, some smaller puddles may only last a day.