Even bad images have something to say. So many of the memes that float around message boards and social media feeds are a complete mess, edges fuzzy and pixels popping out all over the place. But the poor quality becomes part of the point: It’s a marker of virality, a signal that the image has been shared and stolen by multiple viewer-artists who... See more
You can see this everywhere if you look. For example, you’ve probably had the experience of doing something for the first time, maybe growing vegetables or using a Haskell package for the first time, and being frustrated by how many annoying snags there were. Then you got more practice and then you told yourself ‘man, it was so simple all along, I... See more
For without trust in a technology or platform, how can we be expected to commit? When the stewards of our systems don’t feel fully invested, how can we be expected to fully back them?
I wanted the experience of computation to feel. I wanted the experience to feel fluid. I wanted to create something that users could move through without friction or boundaries.
First, narratives tend to be too simple. The point of a narrative is to strip it way, not just into 18 minutes, but most narratives you could present in a sentence or two. So when you strip away detail, you tend to tell stories in terms of good vs. evil, whether it's a story about your own life or a story about politics. Now, some things actually... See more
[...] it comes down to, you're not going to change people's diets. You're not going to change people's food preferences, not on any reasonable time scale. It's been tried a million times. Never works. And that meant that it's a technology problem. The way to solve the problem is to make it a losing proposition to be using this technology to produce... See more