It seems very unlikely that 200 trillion, trillion stars have been made for us. In a way, it feels like the cruelest joke in existence has been played on us. We became self-aware only to realize this story is not about us.
Unsurprisingly, this is a solved problem in a field we Product Designers often ignore—video games—where “feel” is often addressed with a little industry secret called “game feel.” [...] In video games, the button you press to make a character jump is often a simple binary input (pressed or not), and yet the output combines a very finely-tuned... See more
We must start at the beginning: what is technology? Indeed, how deeply do we understand what we make? The increasing power and consequence of technology seems to obscure its definition. Technology is like a cloud; it envelopes and surrounds us, but we can’t quite apprehend it because its omnipresence obscures our vision. We know it familiarly, thus... See more
This is why websites are so important. They allow the author to create not only works (the “objects”) but also the world (the rooms, the arrangement of rooms, the architecture!). Ideally, the two would inform each other in a virtuous, self-perfecting loop. This can be incredibly nurturing to an artist’s practice.