Notice that we’re not defining technology as a solution to a problem, but rather a path to an end. Though many technologists see their work as “problem-solving”, problems are in the eye of the beholder; one first has to make decisions about what constitutes a problem before making decisions to solve it in a particular way. That decision-making... See more
With this experiment, we wanted to explore the uniquely dynamic capability of software, which are hard to replicate in a printed, linear medium, for writing.
When they did crossed that 100ms barrier, though, a qualitative change happened. People changed their views of a tool from something they have to cope with to something that’s fun, valuable and eventually become their second nature. Now they can’t imagine how they lived otherwise.
Permacomputing asks the question whether we can rethink computing in the same way as permaculture rethinks agriculture. Is there even place for high technology (such as computing) in a world where human civilizations contribute to the well-being of the biosphere rather than destroy it? Permacomputing wants to imagine such a place and take steps... See more
Especially on the web, we are used to a a kind of a document metaphor that, the web is just built for, which is a kind of a vertically scrolling infinite page. Infinite canvases are essentially like a different document format. This idea of that there are two dimensions, or almost three. You know, you can move left, you can move right, you can move... See more
Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media.
The product designer's task is to create a new f(). The designer doesn't get to define x: that's empirical. And they don't get to dictate y either. A given y is only a worthwhile target if it's worth paying for in the eyes of the user — also empirical. That means x and y are requirements for f(). They are fixed, f() is variable.