Pull back and say, "What are the messages, and what are the stories that no one has an incentive to tell?" and start telling yourself those, and see if any of your decisions change. That's one simple way - you can never get out of the pattern of thinking in terms of stories, but you can improve the extent to which you think in stories and make some... See more
I’ve come to think of the networks and infrastructures connected to the phone as active parties in the photographic process. I take pictures of the non-computational world and I give them to the phone so it can understand my world better. The phone’s understanding is extractive, not empathic, but it’s the tradeoff I accept in order to store and... See more
When they did crossed that 100ms barrier, though, a qualitative change happened. People changed their views of a tool from something they have to cope with to something that’s fun, valuable and eventually become their second nature. Now they can’t imagine how they lived otherwise.
But it wasn't long after that that the Ace editor, I believe it was, was kind of the first, really solid, open source, in the browser code editor. And that seemed to unlock a kind of explosion of people seeing that. I know Github used it in the early days for some of their stuff, but lots of other projects as well. Suddenly people saw, oh, there's... See more
@softspaceninja Not a criticism of the demo! more a comment on the shortcomings of text as an interface. I want to be able to take some text and squish it to get a summary; smash two together to get some AI-inferred conclusions or list of disagreements. Text today is very opaque to most software
First, narratives tend to be too simple. The point of a narrative is to strip it way, not just into 18 minutes, but most narratives you could present in a sentence or two. So when you strip away detail, you tend to tell stories in terms of good vs. evil, whether it's a story about your own life or a story about politics. Now, some things actually... See more