SpaceXponential
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@spacexponential
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More from C Thi Nguyen »
“And Suits offers the following definition of what it is to play a game. He says, “To play a game is to voluntarily take on unnecessary obstacles for the sake of making possible the activity of overcoming them.” …
And the way I think of [games] sometimes, after S
... See more"games as agency"...what does this say about human "free-hood”?
Free-hood seems a more apt word than “freedom”. I mean that the essence of human being is free-hood.
I love this! Nguyen follows this up with
“The philosopher Talbot Brewer, in his book, “The Retrieval of Ethics,” says something like we’ve lost sight of how important activities are and we’re just obsessed with how important the output is and the product is. And that’s partially because we’ve been swept up in this hyper-industrialized product-oriented world where we think, look, the thing that I ’m trying to achieve is the thing that’s valuable. And I think what we lose sight of is how interesting it can be to be caught in the process of doing something.”
In our reality, Ted Nelson served as a muse rather than the Internet’s architect. Legend has it that he conceived of Xanadu as an antidote (or amplifier) for his attention deficit disorder. He dreamed of a word processor that allowed users to surf through and freely explore associations, related material, and alternate contexts of any given piece o
... See moreWe want a platform where we can swim in curiosity, where we can feel like our contributions amount to more and more over time, where we are encouraged to seek out the most arcane pieces of information and to juxtapose those pieces of information with current events in order to re-orient ourselves.
Above all, we want to be able to play wi
... See moreThis image appears in two channels, Sublime and Feeling Futuristic . You can probably start to guess what these two channels are getting at, but it takes visiting both of them to understand the nuances of their content. While Feeling Futuristic often feels like some combination of wonderment, apocolyptic visions, and specul
... See moreThe key idea behind a dialogue is that 10 or 20 people get together and just begin talking, with the purpose of putting their preconceptions and thoughts outside of themselves to in order to investigate the collective patterns of thought.
Bohm considered unexamined thought to be the crux of most issues that humans face. He says, “When we see a ‘problem,’ whether pollution, carbon dioxide, or whatever, we then say, ‘We have got to solve that problem.’ But we are constantly producing that sort of problem — by the way we go on with our thought.” His concept of dialogue is meant to she
... See morePerhaps the most admirable part of Bohm’s theory of dialogue—and one that influences how we think of Are.na as being used—is that he conceived of a very simple structure that allowed for emergent possibilities to develop. It’s so easy to treat technology as though it can prescribe a solution to a particular problem (now more than ever). Software d
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