Lorecraft is how you design and manage organizations where all the dull and boring stuff is increasingly being automated away, and what’s left of management and leadership functions is increasingly just the interesting and hard to automate stuff. This is the hypothesis of lorecraft as a genuinely new managerial capability.
This means we can think about our approach with steadier footing instead of vacillating in response to the hype, whether it comes from the top as LinkedIn posts by prepper CEOs or from the bottom by the hustleheads on X.
Most directly the movement of pop-up cities / city founding projects. These are as bald as it gets in terms of developing a new politic through the technologist lens.
The collaboration thing is always: how do I talk to someone one lunch table over and learn their thing? I don’t like going to a music industry event and talking about marketing because I already know that conversation. I want to talk to Abe Burmeister from Outlier about how they do drops, how they run their website. Why don’t you do wholesale? Why... See more
I had an interesting and unexpected experience a few days ago.
I received a promo copy of Reid Hoffman's new book, Superagency, in which he makes the case for AI as growth-engine, value-amplifier, intelligence-amplifier, science-accelerator, medicine-improver, etc. and that pre-emptive blanket overregulation,... See more
Contemporary art exists to render the invisible. And the dominant structures and boundaries that guide our agency, constructed by the most powerful economic forces in history, are incredibly important invisible structures to render. An art game helps us to think about how we express our agency.
In Mythologies , Roland Barthes discusses how wrestling (and now, politics) uses kayfabe, the convention of presenting staged narratives and spectacles as real to capture attention and elicit a desired response from an audience.