Another way of gaming the system, which I would argue is more dangerous, is to promise something that you either know you can’t deliver, or you’re not sure that technology can deliver, but by trying to essentially reengineer society around the technology, reengineer consumer expectations, reengineer user behaviors, you and your company are planning... See more
If you’re twenty-three and entering creative work right now, you could theoretically go your entire early career without ever building the foundational cognitive muscles that create senior creative excellence. Pattern recognition. Conceptual synthesis. The ability to tolerate ambiguity and sit with discomfort. The instinct for when something is... See more
The collaboration thing is always: how do I talk to someone one lunch table over and learn their thing? I don’t like going to a music industry event and talking about marketing because I already know that conversation. I want to talk to Abe Burmeister from Outlier about how they do drops, how they run their website. Why don’t you do wholesale? Why... See more
Metaphors mixing mind with machine proliferate across pop psychology—not least in subliminal fan communities, where the videos are seen as programmes that can delete, rewrite, and generate new “programming.” That a behaviour can be ‘soft-’ or ‘hard-coded’ is useful shorthand for nurture and nature—programming from parents, society, and environment... See more
How do projects, headless or not, find product-market fit in the Web 3 era? Well, in some senses they don't. In a highly decentralized system, these operations invert such that the community finds product solutions themselves: "market-product fit."
About the problems of the Creator Economy There is a desire to be seen how you wish to be seen. Content today is presented without almost zero context, e.g. videos on Youtube recommended by an algorithm.