Sublime
An inspiration engine for ideas
Particle Lenia in three dimensions, implemented with VEX in #houdini and #redshift.
Constructed from implementation notes by Alexander Mordvintsev @zzznah : https://t.co/jlvmcmbHWW
Original article (Mordvintsev et al): https://t.co/zYYFsPmhv6 https://t.co/96OmVL9Y7H
Marcus Volzx.comAnother fluid effect😊
Based on DataTexture https://t.co/bLPbHnyyXy
Mouse & Datatexture data distort the diffuse texture
#threejs #webgl #creativecoding #javascript #FrontEndDeveloper #shader https://t.co/QvJah1Yq0E
Sébastien Lempensx.comDoing some postprocessing with ofxShader new class ofxShaderSandbox witch follows the same specs and multi buffer passes of #glslViewer. More at https://t.co/TJoaWye8qZ https://t.co/dLCGDVQE0g
patricio gonzalez vivox.comMaking some updates to my optical flow & displacement shaders 🥴 https://t.co/fQYzIgUUA9
Cacheflowex.comconfigurable chromatic aberration as requested – adjust to your likin' 🧑🍳 https://t.co/oTrLhWQewt
jhey ʕ•ᴥ•ʔx.com"<pixel-canvas> Web Component" by Ryan Mulligan
https://t.co/oJnIOgePVB https://t.co/PriHP5xXAY
CodePen.IOx.com