Sublime
An inspiration engine for ideas
Vibe coded particles with Google Gemini 2.5 Pro morphing shapes & reacting to user input. Built with JavaScript and Three.js/WebGL, using GLSL shaders for visuals and Anime.js for transitions. Source code/CodePen link in the comment below. 👇 https://t.co/jt3xuHZhPl
Techartistx.comParticle toy experiment, motion blur is simulated by stretching particles along their velocity in the vertex shader. Cheap trick but worked surprisingly well!
(WebGL, three.js, TypeScript) https://t.co/L7VxlBHgIP
🌈 George Corneyx.comShader Exploration (Chroma Edition)
Made with @hiunicornstudio and the help of @Shadertoy https://t.co/zt28WbupyW
Yianni Mathioudakisx.com