Sublime
An inspiration engine for ideas
Vibe coded particles with Google Gemini 2.5 Pro morphing shapes & reacting to user input. Built with JavaScript and Three.js/WebGL, using GLSL shaders for visuals and Anime.js for transitions. Source code/CodePen link in the comment below. 👇 https://t.co/jt3xuHZhPl
Techartistx.comParticle toy experiment, motion blur is simulated by stretching particles along their velocity in the vertex shader. Cheap trick but worked surprisingly well!
(WebGL, three.js, TypeScript) https://t.co/L7VxlBHgIP
🌈 George Corneyx.comShader Exploration (Chroma Edition)
Made with @hiunicornstudio and the help of @Shadertoy https://t.co/zt28WbupyW
Yianni Mathioudakisx.comrebuilt the particle effect from my blog's home page using compute shaders
(and made a way better version somehow)
i think at this point i have all i need to start drafting an article with all the tricks, and gotchas to go from webgl/glsl to webgpu/wgsl
https://t.co/oYVBeS3EL7... See more
Maximex.com