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My new @SIGGRAPH 2021 paper lets you sample polygonal area lights proportional to linearly transformed cosines. The result: Nearly noise-free, unbiased diffuse and specular shading at 2spp (outside of penumbras).
Grab the paper, renderer code and more now:
https://t.co/I7TvGSXgdw https://t.co/QJbJZIJVmm
Lots of amazing demos and resources about color and color management in ThreeJS and WebGL in today's newsletter :)
Check your email inbox!
https://t.co/Y1rOG9Qfrh
#threejs #webgl #creativecoding https://t.co/JvTbyvIWCb
Daniel Velasquezx.com