Sublime
An inspiration engine for ideas
I think @beehiiv ships features with more velocity and impact than 99% of companies
here’s the full playbook and strategy behind the madness 👇🏽
https://t.co/YQLeg4XwxE
Tyler Denk 🐝x.comThings I learned after failing 10 apps as a consumer founder:
- Bare minimum v1 >>> Fully built-out v1
- Influencer UGC >>> Paid ads
- Viral loops alone can get you 100M downloads
- Onboarding should give value within 60 seconds
Hunter Isaacsonx.com
Four months of grinding—but finally unlocked some virality for a single-player app I'm advising.
The chances were slim without network effects and inherent social elements—but somehow it worked by (1) renaming the app to something with a stronger hook and (2) generating shareable content during the signup... See more

IMO the right way to go about building consumer apps is to validate the idea first via social media marketing.
This is how I would go about it:
1) mockup the core screens via figma
2) figure out what the viral interaction is going to be. The more movement the better the... See more