Sublime
An inspiration engine for ideas

(1/2)
How to store 3D scenes/grids efficiently?
Just hash occupied voxels, ๐ป(๐ฅ,๐ฆ,๐ง)=(๐ฅโ
๐_1โจ ๐ฆโ
๐_2โจ ๐งโ
๐_3) mod ๐, and store them in a linear array!
The voxel hashing method proposed this for 3D recon in 2013, but it's used in many apps such as sparse conv nets!... See more
ham.art
@hamart
i like to collect things about brands and strategy
Rishabh Rathore
@xerycks
h4mme7
@h4mme7
Ivor Williams
@ivor
Zach
@xineph
Ryland Hale
@rybot
Jakob Dillon
@hapticdreamer
Paul Hamann
@hamann.world