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Workplace Gamification is the craft of creating environments and systems that inspire and motivate employees towards their work.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Narrative (Game Technique #10)
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
this is a badge that can only be earned in a few places, in a very narrow window of time.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Level II Octalysis, where we try to optimize experiences throughout all four phases of the player/user journey. These phases are: Discovery (why people would even want to try out the experience), Onboarding (where users learn the rules and tools to play the game), Scaffolding (the regular journey of repeated actions towards a goal) and Endgame (how
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Ownership & Possession. It is an optimized engine that allows you to own and possess things quickly,
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
they are avoiding a change in their habits and behavior.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards

gamification environments11.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Career Gamification, Health Gamification, Productivity Gamification, and Education Gamification.