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Jad Esber • A Novel Framework for Reputation-Based Systems - a16z crypto
Many products don’t have recurring usage because they lack a trigger to remind the person to come back.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Evolved UI (Game Technique #37)
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
When you design your Status Point systems, make sure it is based on something meaningful - something that the users themselves want to engage in.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Rewards of the Tribe, the Hunt, and the Self
Nir Eyal • Hooked: How to Build Habit-Forming Products
Core Drive 5: Social Influence & Relatedness is a Right Brain Core Drive that bases its success off our desires to connect and compare with one another.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Product Gamification Workplace Gamification Marketing Gamification Lifestyle Gamification
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
The Game of Work. 3