Sublime
An inspiration engine for ideas
Studio Freight - Built on Principle
studiofreight.comVFX Breakdown: how we used AI depth maps + Houdini / Maya comping workflow on my last project https://t.co/bM5acwHIzo
JAK BANNONx.comI composited this opening shot. David wanted more time for his cut, so he paid out of pocket for a custom WB logo and made it as short as possible to get another 30 seconds or so added to the movie. The comp was straightforward, full CG render, I tweaked color and spec of different buttons, added a vignette, touch of grain.
Wylie Co. VFXx.comWIPs and motion tests from our work with @studiohato for @captureone referencing image libraries and iterations within the editing process
CC Studio Team
@connor___campbell
@vmragona
@happyverity
instagram.comThese shader transitions are simply 🧈 smooth. @buttermaxstudio — https://t.co/coJYEjh3pR https://t.co/5ScK7Yzu0a
Baptiste Brielx.com
Iron Man 2 was the very first film I worked on.
It started as a request for a single animated loop and ended with over 100 vfx shots(!).
A pivotal moment for myself and my former colleagues at Perception— here's how we pulled it off:
(1/10) https://t.co/anw3c2ZKy7
Before/after of Corridor's latest AI video is wild. They shot video on greenscreen, made virtual sets in Unreal, then reskinned it to anime by finetuning Stable Diffusion. Net result? 120 VFX shots done by a team of 3 on a dime. Bravo! This is a milestone in creative technology🧵 https://t.co/MmLHSHZGGo
Bilawal Sidhux.com








