Sublime
An inspiration engine for ideas
Let's reverse engineer the phenomenal Tesla Optimus. No insider info, just my own analysis. Long read:
1. The smooth hand movements are almost certainly trained by imitation learning ("behavior cloning") from human operators. The alternative is reinforcement learning in simulation, but that typically leads to jittery... See more
Jim Fanx.comTried the fingertip menu concept I shared last year for my voxel editor. I hoped that over the year, hand-tracking would improve, or we could get some non-computer-vision system to track hands in Quest to mitigate this ridiculous amount of false positives for non-index fingers... Anyway, the interaction itself is fun, but with a set of... See more
Oleg Frolovx.comđ§Ș Experimenting with this dynamic feature section
Not sure what to call it? "Responsive Bento Grid" maybe? https://t.co/7dxMfPj1xh
Hunter Thompsonx.comSculptor: the missing UI for Claude Code đš
Imagine running 5 Claudes in parallel, safely in containers, while you stay in flow. Then bring their work straight into your IDE to test/edit together.
This is how one developer ships like a team. Try it with Sonnet 4.5!
Kanjun đx.comA benefit of writing your own engine is you can easily just implement weird bespoke things that are annoying or impossible in other software, such as
- automatic procedural line boil
- exponential smoothed object movement
- 3D parallax on 2D paths https://t.co/DRMRukr7g2
Daniel Kuntzx.comRICOH GR IV
x4 Lens Zone System / 21 / 28 / 35 / 40 mm
â
Giving a try designing the camera we want to use
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ă»Optical Wide Angle Zoom System 21~40mm
ă»40MPX APS-C â Monochrome & Colour
ă»Unlabelled Custom Buttons & Dials
ă»Touch UI
Nuevo.Tokyoâąx.comBackbone Pro X-Posed
A range of visual explorations for Backbone.
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#3d #cg #cgi #design #motiondesign #houdini #redshift #3dfordesigners #digital #sidefx #artdirection #abstract #controllers #createlikeneverbefore #render #visualization #xray... See more
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