Sublime
An inspiration engine for ideas
Let's reverse engineer the phenomenal Tesla Optimus. No insider info, just my own analysis. Long read:
1. The smooth hand movements are almost certainly trained by imitation learning ("behavior cloning") from human operators. The alternative is reinforcement learning in simulation, but that typically leads to jittery m... See more
Jim Fanx.com
Super excited about this bi-manual manipulation setup Iโve designed for SO-100. Existing SO-100 arms donโt need to be modified (except gripper cam piece) and no additional screws need to be purchased.
Hoping everyone in the @LeRobotHF can use this for all bimanual tasks! https://t.co/eREdLbYLt6
Tried the fingertip menu concept I shared last year for my voxel editor. I hoped that over the year, hand-tracking would improve, or we could get some non-computer-vision system to track hands in Quest to mitigate this ridiculous amount of false positives for non-index fingers... Anyway, the interaction itself is fun, but with a set of restrictions... See more
Oleg Frolovx.com๐งช Experimenting with this dynamic feature section
Not sure what to call it? "Responsive Bento Grid" maybe? https://t.co/7dxMfPj1xh
Hunter Thompsonx.comUnit websites are units. You can inspect their code in place: https://t.co/N0MPegPB1P.... See more
Samuel Timbรณx.com
๐๐ผ๐ ๐๐ผ ๐๐ฒ๐น๐ฒ๐ฐ๐ ๐๐ฒ๐๐ถ๐ด๐ป ๐ฃ๐ฎ๐๐๐ฒ๐ฟ๐ป?
Choosing the correct design pattern in software engineering is critical to practical problem-solving. This guide simplifies the process, helping you decide between patterns based on specific needs. It offers concise descriptions and valuable use cases for each patter... See more
A benefit of writing your own engine is you can easily just implement weird bespoke things that are annoying or impossible in other software, such as
- automatic procedural line boil
- exponential smoothed object movement
- 3D parallax on 2D paths https://t.co/DRMRukr7g2
Daniel Kuntzx.comIโve seen hundreds of AI development workflows.
Palmerโs is the best one (in my opinion).
He spent more than an hour with me walking through all the details of how he does it.
(Link in first reply)
Austen Allredx.comTo be clear, this prompt is not intended to loop like it did in the example, it ended up creating a bunch of variations for 12+ minutes. My goal is to get a "programmable" prompt that can used to generally create character assets for 2D and 3D games.
Here is the o3 prompt if you want to improve it๐
___LI... See more
Majid Manzarpourx.com