Sublime
An inspiration engine for ideas
factor in the different player types. This
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
This led into a broader discussion of games and digital technologies that work well for autistic people. Gardiner mentioned the Sims as another game that autistic people like, and later Awni mentioned Discord as a social platform “easily adapted by autistic users to facilitate autistic-styled communication due to its flexibility both with custom
... See moreAshley Shew • Against Technoableism: Rethinking Who Needs Improvement (A Norton Short)
controlled half of the relationship, my half.
Carol S. Dweck • Mindset - Updated Edition: Changing The Way You think To Fulfil Your Potential
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)
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Gloria Mark, a professor of informatics at the University of California, Irvine, is an expert on the science of attention fragmentation.
Cal Newport • Deep Work: Rules for Focused Success in a Distracted World
five distinct (though often interconnected) dimensions of this culture: its relationship to a particular mode of reception; its role in encouraging viewer activism; its function as an interpretive community; its particular traditions of cultural production; its status as an alternative social community.
Henry Jenkins • Textual Poachers: Television Fans and Participatory Culture
Netflix pioneered the filtering of culture through recommendation engines.
Kyle Chayka • Filterworld
Today, modding is mainstream in gaming on PCs, where the platforms tend to be more open than they are on consoles and mobile phones. The popular PC game store Steam has hundreds of millions of pieces of user-generated game mods and components. It’s not uncommon for hit games to begin as mods of other games, including League of Legends (an
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