Sublime
An inspiration engine for ideas
The Alice model is a framework developed by Paradox Interactive to guide their game development strategy and focus on creating certain types of games. The acronym ALICE stands for:
1. Agency
2. Living Worlds
3. Inviting
4. Cerebral
5. Endless experiences
C. Thi Nguyen • Are We Measuring Our Lives in All the Wrong Ways?
gamification notables Gabe Zichermann and Sebastian Deterding
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
A core mechanic, in game development terms, is whatever action players do over and over while playing the game. The core mechanic of soccer is kicking a ball.
Jane McGonigal • Imaginable: How to See the Future Coming and Feel Ready for Anything—Even Things That Seem Impossible Today
Jane McGonigal • Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Game Frame: Using Games as a Strategy for Success. → www.undercurrent.com
99U • Manage Your Day-to-Day: Build Your Routine, Find Your Focus, and Sharpen Your Creative Mind (99U)
Game thinking: an approach to designing engaging products that synthesizes game design, lean/agile methods, design thinking, and systems thinking into a design system.
Amy Jo Kim • Game Thinking: Innovate smarter & drive deep engagement with design techniques from hit games
As my mentor Robert Greene put it, “It starts by wanting to create a classic.” Phil Libin, the cofounder of Evernote, has a quote I like to share with clients: “People [who are] thinking about things other than making the best product never make the best product.”