Sublime
An inspiration engine for ideas

“You had a set of folks running these machines who were the priesthood of hardware, and the rest of us were railing against it,” says Chris Brown, a software-development manager at the time. “We wanted a playground where we could go to freely try things out.”
Brad Stone • The Everything Store: Jeff Bezos and the Age of Amazon
Games are art, not software - Successful game studios try to protect the creatives from the nasty “finance guys.” Amazon’s culture of A/B testing, user surveys, and iterative critiques works well for product, but it’s “horrible for creative endeavors”
Seth Schiesel • Amazon is good at so many things. Why is it bad at games?
the player and game interact with one another.
Schell • The Art of Game Design: A book of lenses
by taking a cultural anthropologist’s approach to our players, interviewing them, learning everything we can about them, and putting ourselves in their place,
Schell • The Art of Game Design: A book of lenses
A quixotic intellectual troubadour, he has prosecuted a series of discrete visions united only by a potent sense of curiosity and a provocative optimism.
John Markoff • Whole Earth: The Many Lives of Stewart Brand
Key Question: “Is this game novel enough?”
Schell • The Art of Game Design: A book of lenses
No distractions.