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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture

David Kushner

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Building SimCity: How to Put the World in a Machine (Game Histories)

Chaim Gingold

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Console Wars: Sega, Nintendo, and the Battle that Defined a Generation

Blake J. Harris

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Blood, Sweat, and Pixels

Jason Schreier

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Games for Everybody

May C. Hofmann

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Designing Games: A Guide to Engineering Experiences

Tynan Sylvester

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Getting Gamers: The Psychology of Video Games and Their Impact on the People who Play Them

Jamie Madigan

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Story: Style, Structure, Substance, and the Principles of Screenwriting

Robert McKee

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