Sublime
An inspiration engine for ideas
Second, I’m reflecting on a point former Netscape CEO Jim Barksdale famously made in 1995: “There are only two ways to make money in business: bundling and unbundling.” I think we’re burnt out by the fragmentation that the D2C era brought to everything. After subscribing to tons of hyper-niche content over the years, the idea of a couple brands we ... See more
Michelle Rose Joseph • No. 13 — Reclaiming Discovery From the Algorithms

Robert
@robdrosenberg
Pre-internet games were sold in stores and teams that had worked on it moved on. With the Internet came “connected games” that allowed ongoing updates. Latest trend: games adding many meta layers which are aimed to keep users engaged often with no real connection to the game itself (live concerts in games, a card collection or virtual pet layer whi... See more
NFX • What VCs Don't See: Why We're Bullish on Gaming Startups
ROBERT B OCONNOR
@bob_o
About the problems of the Creator Economy There is a desire to be seen how you wish to be seen. Content today is presented without almost zero context, e.g. videos on Youtube recommended by an algorithm.
Yancey Strickler • 36. Re-bundling the creator economy + labels in web3 w/ Yancey Strickler
gtm.gg
that.app
there is also a ceiling of finances and attention. Who has time or money to consume 100 substacks a month? The redundancy question, and lack of coordination between different creators to divide up responsibilities and admin, I think also eventually exhausts the medium and ultimately the audience.
George Howard • Web3 As An Interdependent Economy: A Conversation With Mat Dryhurst
Player retention in gaming is everything. Despite this, publishers optimize for company profit at the cost of player value and well-being. They are able to do this due to their end-to-end ownership and control over the development, distribution, and management of games.