Sublime
An inspiration engine for ideas
As Web 2.0 companies began to deeply understand the powerful potential of their innovations — the game-ish reaction buttons, the follower graph, the algorithmic ‘newsfeed’ — they became adept at a clever stratagem. Rather than committing to perpetual openness, they could offer new user tools or developer APIs and encourage the community to use them... See more
Brian Flynn • Reputation in Web3: Ships Built on the Great Flood
We’re absolutely game for interoperability. It’s not really the issue right now. It’s figuring out how to get everything to work together. Right now, at least in the immediate future, there will probably be multiple metaverse platforms that will then interoperate. Those boundaries will get increasingly blurry over time.
Dean Takahashi • Craig Donato interview: How Roblox navigates brands, UGC, and the metaverse
Evolutionary Principles of Gaming 3.0To start with, one needs to embrace the concept that web3 games are an evolution on top of the success of web 2 games, and not a revolution that can disregard all past principles. This is the basic principle we believe will be shared between all successful web3 games.We believe that the core of web3 games is... See more
Gigi Levy-Weiss • Web3 Gaming Is An Evolution, Not A Revolution - NFX
We are onto something here. We see that free games could work without ads.
Edward Rooster • eSports, Communities & Storytelling
Roblox ($RBLX) - Deep Dive
smartkarma.com
He foresaw the strategy of testing on new releases consumers before added money is spent to ensure that it isn’t wasted. In short, the new release business was to become like an independent label. Publishing and recorded music A&R should be combined to ensure that all recorded music releases had a combined publishing deal and that you can capture... See more
Sriram Krishnan • Dave Goldberg on music Music
Sony earns a cut of the sales of third-party games on PlayStation, which of course it gets to keep with first-party games – meaning that its own games can justify very large budgets more easily, as they generate more revenue per unit sold. A further justification for taking this kind of risk on high development costs is that the games themselves... See more
Rob Fahey • Redaction errors reveal the economics of exclusivity | Opinion
Rob Parrish
@robp