Sublime
An inspiration engine for ideas
Vision Pro is an over-engineered “devkit” // Hardware bleeds genius & audacity but software story is disheartening // What we got wrong at Oculus that Apple got right // Why...
Hugo Barrahugo.blog

New technologies are fundamentally about new ways of experiencing the world. And VR and AR will be the most immersive technologies yet, allowing you to deeply and powerfully experience a feeling or story or place. This is why VR and AR are central to breaking down Reality Privilege.
Rex Woodbury • Reality Privilege and Living Your Life Online
When I got up this morning I had no clue I would be invited to see Jeremy Bailensen speak at Stanford University.
He runs Stanford’s Holodeck research. XR/AR/VR.
Here he shares the latest research.
Exclusive to X.
This talk changed... See more
Robert Scoblex.com10 years before the Apple Vision Pro (AVP), I demoed a shitty VR headset at my friend's apartment and it literally changed my life. The Oculus DK-2 was a hunk of plastic, tangled in wires, designed by a teenager, with only a million pixels in each eye. “This is the future.” As undercooked as the technology was, it put me in a crude hallucination,
... See moreWait a second.
@GregMadison, who works at Unity which builds tools and platforms for creative people (60% of all video games are built with its platforms), cut his living room up into volumetric pixels.
Billions of them. Each representing a millimeter of... See more
Robert Scoblex.comThis is a very deep memo about VR and AR that was sent by Zuckerberg in 2015.In this memo, he shared that VR / AR was going to be the biggest technology ten years from then (by 2025). Mark mentions their urgency about developing a brand, financial, and strategic goal in order to not be left behind by Google and Apple which have an advantage because... See more
Sriram Krishnan • Zuck on buying Unity

There have been a lot of crazy many-camera rigs created for the purpose of capturing full spatial video.
I recall a conversation at Meta that was basically “we are going to lean in as hard as possible on classic geometric computer vision before looking at machine learning algorithms”, and I was supportive of that... See more
[NEW] I interviewed Meta CTO @boztank on the epochs in Meta’s Metaverse strategy, the path to 100MM annual headset sales, specs of his dream headset, spending on Reality Labs, accessing Quest’s raw camera feed, shipping optical AR glasses, AI, and more
https://t.co/Ta7igax05Y
Matthew Ballx.com