Sublime
An inspiration engine for ideas
NPCs are part of a genre you might call MMCCM: massively multiplayer crowd-controlled media . Its closest precedent is Twitch Plays Pokemon (2014), where ~1.2 million people simultaneously sent commands to a single Gameboy emulator (unbelievably, they beat the game). TikTok brought this video game dynamic to social media. They replaced the main... See more
Michael Dean • Thank you for the roses
Giving the player control over everything is not only more work for the game developer; it can also be boring for the player!
Schell • The Art of Game Design: A book of lenses
cause,
Jane McGonigal • Reality Is Broken
Ok folks, so I now have a name for a founder archetype I really love:
"The Gaming Modder"
Built Minecraft/Roblox/Runescape mods with 10M downloads at 14. Understands engagement loops better than any growth PM. Now applying game mechanics to B2B and beyond...
Niko Bonatsosx.com
>professional martial artist
>randomly get into game development and music
>make a yume nikki clone
>it gets mixed reception
>spend 1,000+ hours in rpgmaker
>drop a sequel to it
>its praised as one of the best rpgs ever made
>make a dlc, also... See more
to create games for someone of a particular age, you must be in tune with the games and themes that were popular when they were children.
Schell • The Art of Game Design: A book of lenses
“The biggest differentiator between a studio that creates a really high-quality game and a studio that doesn’t isn’t the quality of the team,” said one person who worked on Destiny. “It’s their dev tools. If you can take fifty shots on goal, and you’re a pretty shitty hockey player, and I can only take three shots on goal and I’m Wayne fucking
... See moreJason Schreier • Blood, Sweat, and Pixels

Game's sources and sinks are CRITICAL to develop a healthy economy of a game, both web2 and web3.It helps to shape a sticky user's behavior, and, of course, affects user attraction and retention.