Sublime
An inspiration engine for ideas
feelings is at that moment of triumph when we learn something or master a task.
Raph Koster • Theory of Fun for Game Design
a few solid signals and at least one powerful future force,
Jane McGonigal • Imaginable: How to See the Future Coming and Feel Ready for Anything—Even Things That Seem Impossible Today
found when he joined the online community was that he was no longer simply creating animations or games; he was part of a larger conversation.
Douglas Thomas • A New Culture of Learning
Key Question: “Is this a well-designed game?”
Schell • The Art of Game Design: A book of lenses
We learn the underlying patterns, grok them fully, and file them away so that they can be rerun as needed. The only real difference between games and reality is that the stakes are lower with games.
Raph Koster • Theory of Fun for Game Design
Giving the player control over everything is not only more work for the game developer; it can also be boring for the player!
Schell • The Art of Game Design: A book of lenses
Sacha Saint-Leger • DAOs and the pitfalls of progressive decentralisation
Q6. Games are interactive. Q7. Games have challenge. Q8. Games can create their own internal value.
Schell • The Art of Game Design: A book of lenses
www.alice.org.)