Sublime
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Philip Rosedale supposedly had the vision of Second Life while at the Burning Man festival and one of the first events they had in the game was a Burning Man recreation in 2003, and that helped set the pace and tone of what the community would be like. There was a heavy emphasis on serendipity and free-form engagement in the world. That might sound... See more
The Atlantic • Lessons From 19 Years in the Metaverse
Roblox is not an overnight success. We’ve been around for about 15 years. The vision of our founder was something he called human co-experience: people doing things together in synchronous 3D spaces. I think people call that the metaverse now, but it’s always been what we focus on. A lot of people called us a game company, for years. We kind of bri... See more
Dean Takahashi • Craig Donato interview: How Roblox navigates brands, UGC, and the metaverse
We have people that build experiences on our platform. We have people who build tools for other creators that work on our platform. We have people who build assets. It’s a very complex creator ecosystem that we’ve spent the last 15 years building.
Dean Takahashi • Craig Donato interview: How Roblox navigates brands, UGC, and the metaverse

By contrast, consumer software tools that enhance human agency, that serve us when we are most creative and intentional, are often built by hobbyists and used by a handful of nerds. If such a tool ever gets too successful one of the Marl-serving companies, flush with cash from advertising or growth-hungry venture capital, will acquire it and kill i... See more
Ivan Vendrov • The Tyranny of the Marginal User

I had a chat last night with a billion-dollar SaaS founder/CEO. He's raised $200M at a $2B valuation in 2021.
Living the high life in SF with a crazy house and a Porsche 911. On the surface, it seems like he has it all and living the dream.
But he called me out of the blue at 11p last night ... See more
GREG ISENBERGx.com
GamesBeat: What are some big numbers when it comes to Roblox, milestones you’ve hit? Donato: Our creator community earned about half a billion dollars last year. We have about 50 million people a day on the platform. The average time people spend is two to two and a half hours a day. It’s about 100 million hours a day across everyone on the platfor... See more