Sublime
An inspiration engine for ideas
3 — Product and technology solutions that are integrated by IP owners delivering value to both gamers (in the form of enhanced game play, social interactions, or viewing) and publishers (distribution, engagement, or monetization) will create lasting products in the gaming / esports ecosystem.
Courtside Ventures • Why Video Games are the Next Big Social Network
Total video game revenue will reach $179.7 billion in 2020 according to IDC.
2019 comps:
Subscription VOD - $53bn
Box Office - $42bn
Music - $20.2bn
https://t.co/BkZgqqKzHm.
Daniel Ahmadx.comVideo Game Industry: $221 Billion
Movie Industry: $77 Billion
Music Industry: $26.2 Billion
You could combine the revenue of the movie industry and the music industry, double it, and you'd still be shy of the gaming industry
Yeah, we play video games
crittertwitter.comThe global video games industry is estimated to be worth $120B in 2018, bigger than the movie ($41B) and music ($19B) industries combined, with an estimated 2.5B players.
Clement Vouillon • Monitoring carbon offset reforestation projects


NEW FREE REPORT: Tencent Games Strategy for 2020
Tencent has solidified its position as the #1 games company globally. In this report we examine how Tencent has achieved its current success and its strategy to grow its gaming business in 2020 and beyond.
https://t.co/oFq5kBMXgP... See more