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なにもできないからプロデューサーになった | ほぼ日刊イトイ新聞
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Toby Fox being the best :3
When the editors of Animage encouraged me to create a manga, I got all excited and, as fate would have it, decided to create my own version of Nausicaä. I am now forced to reflect yet again on why, years ago, I once gave up drawing manga because I felt I lacked talent. At this point, I hope that I can somehow bring this young heroine into a world o
... See moreHayao Miyazaki • Starting Point: 1979-1996
—The music was also particularly good in this film. Miyazaki: I had absolutely no involvement with the music at all. I even joked at one point that maybe we didn’t need any music in the film [laughs], but we couldn’t get away with that. So I left everything regarding music up to Takahata-san, because he knows much more about it. Jo Hisaishi had als
... See moreHayao Miyazaki • Starting Point: 1979-1996
The Creative Gene: How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid
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As I developed into a youth and young adult, I came to realize that I shouldn’t be just a good kid, that I should look at things with my own eyes and have independent ideas. This led me to attempt to turn my back on even my fundamental purity as a child and, combined with the dark time of studying for entrance exams, I came to draw nihilistic gekig
... See moreHayao Miyazaki • Starting Point: 1979-1996
My personal dilemma over this has become increasingly pointed. I’ve turned my back on the flood of visual material being produced, but I’m struggling desperately in the hope of creating something a little better. In order to do so, I’ve even had to rationalize the art of navigating this world. I tell people I hate professionals, but I know that in
... See moreHayao Miyazaki • Starting Point: 1979-1996

Mario Odyssey and Zelda: Breath of the Wild were built by internal studios within the company, each with its own creative directors and game designers. Imagine having hundreds of people Flintstoning to launch a new network—that’s what happens in the world of new consoles. The strategy worked,