Sublime
An inspiration engine for ideas
なにもできないからプロデューサーになった | ほぼ日刊イトイ新聞
1101.com

Over the past 2.5 years, Sakurai (creator of Kirby and Super Smash Bros.) has uploaded 273 videos sharing his lessons and insights on game development.
Today, he concluded the series.
It's hard to believe all this content is free and easily accessible.
What a... See more

"Super Smash Brothers has too much sauce, the next character will be completely sauceless"
"But Mr. Sakurai, Nintendo says it has to be a transforming elemental duo, it's impossible to give them zero sauce"
But Sakurai believed in himself, you can believe in yourself too 🙏🙏🙏... See more
クリアできないよりマシ 【ゲーム性】
youtube.com


任天堂の「開発者に訊きました」はどの記事も最高で全はたらく人に勧めたいのですが、「やわらかあたま塾」も最高だった。「親子 で楽しめるゲームを作る」ということに、これだけ徹底してこだわってゲーム開発してるの、ほんといいなと思う。
https://t.co/ZsNBFlj6mp https://t.co/2v9qO5JeiQ
Submitted for your approval: my TOP FIFTY design decisions in WarioWare DIY. This game has been a huge influence on me for the design of @castlexyz.
What does it look like when Nintendo designs a game development tool that anyone can use?
🧵🪡👇🪡🧵
David Colex.com

The original creator of Mario, Miyamoto, was heavily involved with the production of the animated film and insisted that it have as little plot as possible and just feel like one of the games
It has no woke narratives and all the characters are exactly like the original games https://t.co/W3yX0NKrwT
Sakuga Over The Years (October 2000)
KA: Shinya Ohira (大平 晋也)
PV: Sci-Fi Harry (サイファイハリー) OP
I don’t know much about this series (aside from it having my name in it lmao) but this is one of the scenes where you can really start to see Ohira’s signature style come into fruition.... See more
Harry Pricex.com