Sublime
An inspiration engine for ideas
space of flows,”
Kyle Chayka • Filterworld
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Michael Lewis • Going Infinite: The Rise and Fall of a New Tycoon
Hierarchies were being flattened, so a small company or a freelancer could compete with…
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Kyle Chayka • Filterworld

Tozier • Diverse themes observed at GECCO 2006 | Notional Slurry
Some creative professionals can get by without even having to sell anything in particular to their 1,000 True Fans. Maria Popova, for example, makes a living publishing essays on literature, art, and science on her site, the Marginalian. Most of Popova’s income comes from asking fans to help support her work directly, without expecting anything... See more
Cal Newport • The Rise of the Internet’s Creative Middle Class
Free-to-play game monetization strategy: how incremental pricing and deliberate game design convert casual players into high-spending customers through psychological barriers
TRANSCRIPT
And that raises the question, if you read anecdotes about these games, or if you happen to have had access to some kind of anonymized data set of consumer spending, you might notice that there is a pretty strong power law, that there are people who play these games occasionally and spend a little bit of money.
There are people who have what
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