Sublime
An inspiration engine for ideas




There’s a differentiating light grey aesthetic to in-world computers you use with your avatar (“second degree” UI.) For some reason the start-of-game character editor shares that aesthetic… https://t.co/WC9no7RQmC
Less than a decade ago, video game designers were modeling afros on literal cauliflowers—and the situation hasn't improved much since then.
Last April, when Black gamers booted up the shooter-RPG hybrid 'Outriders', only four of the 24 hairstyle options for characters could conceivably be considered a Black hairstyle.... See more
instagram.com@transmutrix @KupoGames This game is a fox in the hen den. It looks like a Zelda game but it's a Souls-like with a collection mechanic where you need to find pages of the INSTRUCTION booklet. Some pages are unreadable too. The first boss took me like 40 trials.
suprakirbyx.comNintendo made Tears of the Kingdom load seamlessly by predicting when the player would jump in a hole - AUTOMATON WEST
automaton-media.com
Battle passes are everywhere – but few of them are good | Opinion
gamesindustry.biz
"Market forces. Busy professionals play these games to cool off in the evening. They have money but no time. Then there are skilled gamers with no money but lots of time. It’s a natural ecosystem. Whole economies exist in these virtual worlds.
Daniel Suarez • Daemon

Unlike professionals who develop characters and plotlines for video game studios, Lahijani specifically writes for users who play Grand Theft Auto 5 Roleplay, a multiplayer computer version of the popular console game. In this iteration of the game, players have to submit character backstories to join specific servers and play with certain users.