Sublime
An inspiration engine for ideas
Vision Pro is an over-engineered “devkit” // Hardware bleeds genius & audacity but software story is disheartening // What we got wrong at Oculus that Apple got right // Why...
Hugo Barrahugo.blog
Wait a second.
@GregMadison, who works at Unity which builds tools and platforms for creative people (60% of all video games are built with its platforms), cut his living room up into volumetric pixels.
Billions of them. Each representing a millimeter of... See more
Robert Scoblex.com[NEW] I interviewed Meta CTO @boztank on the epochs in Meta’s Metaverse strategy, the path to 100MM annual headset sales, specs of his dream headset, spending on Reality Labs, accessing Quest’s raw camera feed, shipping optical AR glasses, AI, and more
https://t.co/Ta7igax05Y
Matthew Ballx.comThe Palmer Luckey interview was 10/10. Every single moment was engaging and interesting. Shawn Ryan did a great job letting Palmer speak unrestrained and Palmer took it and ran. Lots of new material. Would recommend if you need a podcast (4 hours).
https://t.co/W4jiab558G
Autism Capital 🧩x.comexperience
Craig Mod • Post-Artifact Books and Publishing
Investing in AR/VR with Greg Castle
open.spotify.comNew technologies are fundamentally about new ways of experiencing the world. And VR and AR will be the most immersive technologies yet, allowing you to deeply and powerfully experience a feeling or story or place. This is why VR and AR are central to breaking down Reality Privilege.
Rex Woodbury • Reality Privilege and Living Your Life Online
10 years before the Apple Vision Pro (AVP), I demoed a shitty VR headset at my friend's apartment and it literally changed my life. The Oculus DK-2 was a hunk of plastic, tangled in wires, designed by a teenager, with only a million pixels in each eye. “This is the future.” As undercooked as the technology was, it put me in a crude hallucination,
... See more