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WWDC14: Prototyping: Fake It Till You Make It | Apple
youtube.comAlex MacCaw
@alexmaccaw
Szymon Kaliski • https://www.inkandswitch.com/end-user-programming/
Exactly how we collaborated mattered, and for us on the Purple project, it reduced to a basic idea: We showed demos to each other. Every major feature on the iPhone started as a demo, and for a demo to be useful to us, it had to be concrete and specific.
Ken Kocienda • Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs
agency-wide change to actively embrace inclusive and accessible practices.
Christopher Bugaj • The New Assistive Tech: Make Learning Awesome for All!
OKRs will range between three and five. It
John Doerr • Measure What Matters: How Google, Bono, and the Gates Foundation Rock the World with OKRs
Convergence was the term we used to describe the final phase of making an Apple product, after the features had been locked down and the programming and design teams spent the last three or four months fixing bugs and polishing details.
Ken Kocienda • Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs
On Design
Bill • 1 card
Demos served as the primary means to turn ideas into software. The setup of these demo review meetings reveals how we went about making our software great.