Sublime
An inspiration engine for ideas
Attribution: Giving Credit Where Credit Is Due
Sasha Costanza-Chock • Design Justice: Community-Led Practices to Build the Worlds We Need (Information Policy)
game design, game dynamics, behavioral economics, motivational psychology, UX/UI (User Experience and User Interface), neurobiology, technology platforms, as well as ROI-driving business implementations.
Yu-kai Chou • Actionable Gamification: Beyond Points, Badges, and Leaderboards
Between play and drift, your agents won’t ask you to adhere to rigid rules, but rather to channel and encourage creativity and discovery, all while making it easy to make smart choices.
Christopher Noessel • Designing Agentive Technology
How does simple goal setting suddenly redefine an activity we would normally classify as work into an activity that is clearly a kind of play?
Schell • The Art of Game Design: A book of lenses
Curiosity Bias to action Reframing Awareness Radical collaboration
Dave Evans • Designing Your Life: How to Build a Well-Lived, Joyful Life

