Sublime
An inspiration engine for ideas


experimental design labs.
Jane McGonigal • Reality Is Broken
By cultivating human creativity and collaboration, this Game can be considered as a digital creative tool. In order to bring out learners’ highest potential, it must be designed intentionally. Many technological, social, and economic challenges also need to be addressed so that anyone and everyone can play this Game.
Reboot • Level Up

As we collectively figure out how to facilitate and evaluate positive externalities, there needs to be possibility for involvement, participation and exchange with other groups and potential future stakeholders; a public outside the dark forest .
Portable Multiplayer Miniverses • Modular and Portable Multiplayer Miniverses


Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)
amazon.com