Sublime

An inspiration engine for ideas

Building SimCity: How to Put the World in a Machine (Game Histories)

Chaim Gingold

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Designing Games: A Guide to Engineering Experiences

Tynan Sylvester

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Rules of Play: Game Design Fundamentals (The MIT Press)

Katie Salen Tekinbas

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The Future of Learning Institutions in a Digital Age (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)

Cathy N. Davidson

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Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Jane McGonigal • 1 highlight

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Modular and Portable Multiplayer Miniverses

Moving Castles - Modularmovingcastles.world

Games: Agency As Art (Thinking Art)

C. Thi Nguyen

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