Sublime
An inspiration engine for ideas


experimental design labs.
Jane McGonigal • Reality Is Broken

By cultivating human creativity and collaboration, this Game can be considered as a digital creative tool. In order to bring out learners’ highest potential, it must be designed intentionally. Many technological, social, and economic challenges also need to be addressed so that anyone and everyone can play this Game.
Reboot • Level Up
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning)
amazon.com
Sadie knew that the key to making a video game on limited resources was to make the limitations part of the style.
Gabrielle Zevin • Tomorrow, and Tomorrow, and Tomorrow: Give the #1 bestseller to everyone you love this Christmas
