Sublime
An inspiration engine for ideas
Happy birthday to @princeofpersia, released on Apple II 35 years ago today!💾🕹️
I tell the behind-the-scenes story in my 1980s "The Making of Prince of Persia" journals,📘 and in my new graphic novel memoir "REPLAY."📕You can check out both books here: https://t.co/G8rjzp07KB... See more
Jordan Mechnerx.com

This is a great set of tips (by @jmechner ) and a process I’ve also followed naturally over the years. If you’re in game dev you need to embrace these. Ironically the only time I break these rules is when dealing with publishers 🤣 Let’s go through them one by one! (LONG POST) https://t.co/rB8b3rLd4f

A behind the scenes look at the making of the 1989 video game “Prince of Persia”. Designer Jordan Mechner used rotoscoping to animate the movements of the game’s characters, tracing video footage of his younger brother running and jumping (as well as video from old Errol Flynn films).
computerloverecordsinstagram.com
