Sublime
An inspiration engine for ideas
The DeanBeat: The FOMO over the decline of triple-A games is unwarranted
venturebeat.comThe algorithmic marketplace made moving as easy as clicking a button—but the speed and scale at which it happened meant that rentals became unaffordable, too.
Kyle Chayka • Filterworld
The economics of a platform holder building games for its own hardware are just different, and the end result is that Sony is one of a very small number of companies that can afford to spend these kinds of budgets on development while still sticking to a relatively old-fashioned pay-to-play business model. Neither game features any kind of battle p... See more
Rob Fahey • Redaction errors reveal the economics of exclusivity | Opinion

André Chaperon
andrechaperon.com
CrowdStruck
Edward Zitron • CrowdStruck
Today, modding is mainstream in gaming on PCs, where the platforms tend to be more open than they are on consoles and mobile phones. The popular PC game store Steam has hundreds of millions of pieces of user-generated game mods and components. It’s not uncommon for hit games to begin as mods of other games, including League of Legends (an adaptatio
... See moreChris Dixon • Read Write Own: Building the Next Era of the Internet
Amid this excess of free content and accessibly priced online learning channels, it’s become nearly impossible for instructors to break out — let alone make a living — off their expertise, as they’ve been told they can. For many creators, the implications are discouraging: content generation is a losing battle. Traditional social platforms silo off... See more
Wes Kao • In Online Ed, Content Is No Longer King—Cohorts Are
The video game world was awash with money in the early 2000s. New investors had flooded the market, chasing exponentially profitable blockbusters made by non-unionized hobbyists working with budgets less than the cost of craft services for a Harry Potter movie—take Grand Theft Auto III (2001), made for 5 million USD, which grossed over 250 million ... See more