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An inspiration engine for ideas

What I learned in year four of Platformer

Casey Newtonplatformer.news
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Cliff Kuang User Friendly: How the Hidden Rules of Design Are Changing the Way We Live, Work, and Play

Joost van Dreunen One Up: Creativity, Competition, and the Global Business of Video Games

The 'deprofessionalization of video games' was on full display at PAX East

Bryant Francisgamedeveloper.com
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Tim Maughan Platforms, Creative Communities, and the Need for a Radical Reimagining - The Reboot

Ted Gioia Nobody Will Tell You the Ugly Reason Apple Acquired a Classical Music Label

Nicolas Colin Hedge: A Greater Safety Net for the Entrepreneurial Age

Creating products that stick (and how to do it)

Greg Isenberglatecheckout.substack.com
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