Sublime
An inspiration engine for ideas

From one of my favorite Hacker News comments ever, by @Jonathan_Blow: https://t.co/uJgib4x6El


This is a great set of tips (by @jmechner ) and a process I’ve also followed naturally over the years. If you’re in game dev you need to embrace these. Ironically the only time I break these rules is when dealing with publishers 🤣 Let’s go through them one by one! (LONG POST) https://t.co/rB8b3rLd4f
Wim Cools on X: "Okay a Very-High Level (Raw!) Braindump of Some Architecture/Stack Decisions. We'd Love to Write Some Blog Posts About It Later but Gotta Ship First :) - App Written Completely From Scratch in Vanilla ES6 - No Frameworks, No Dependencies - (.. Except Libsodium for Encryption And" / X
x.comx.comWho do you think is the most insane programmer of our current era?
I think it’s Evan Wallace (cofounder of Figma):
- Basically rebuilt the browser rendering stack to run in the browser for Figma
- Built CRDTs to run Figma’s multiplayer tech for millions of users
-... See more
zack (in SF)x.comCreated this game demo over the weekend without writing a single line of code! Built via bolt (Claude Sonnet 3.7) and powered by R3f + three.js
Try it yourself - dodge enemies with real-time physics. Here's how I created the game + a cloneable character controller project
1/7... See more
Ian Curtisx.comI just turned 37 today and started this journey when I was 30. After years of building the engine with 💕 and optimizing it, this is the final gameplay running on #webgl with #threejs
After converting Jamir from WebGL to WebGPU, I hope to release the @X3JS_app, built on top of Jamir's game engine, in 2025, initially for... See more
mertx.comThis is wild
Solo dev, 1.5 years of work, 1.4mb in size, runs locally in the browser
It looks incredibly promising
Marcus Skovx.com